Want to build games with iOS
technologies? This cookbook provides detailed recipes for a wide range of common iOS
game-development issues, ranging from 2D and 3D
math to Game Center integration, and OpenGL
to performance. If you're familiar with iOS
and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS
technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.