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Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering. Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars. Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.


Publisher: Packt Publishing
Author: Kurt Jaegers
ISBN: 978-1-8496-8708-9
Year: 2012
Pages: 322
Language: English
File size: 5.6 MB
File format: PDF
Buy: XNA 4 3D Game Development by Example

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